I'm an Artist who specializes in creating Photorealistic Worlds
During my job in Virtuos studio I was involved in AAA console game creation in realistic setting. At start, I have created several high quality hard surface assets to test the benchmark quality. After that, I was given team of artist who creates all hard surface game assets (vehicle-guns-props). The quality bar was set quite high as we aimed to new gen consoles. The feedbacks, data gathering, and design docs were also a part of my responsibilities.
I was responsible for creating game models of vehicle assets. For the 1 year I created 8 different high quality assets. Also, I have prepared materials and lectures for other artist to raise their art skills in this division.
I was in charge of product art team which was producing mobile SLG game - Iron Conquest. I have started my job from scratch when there were no team at all. So I was in charge of all the hiring, team building processes at the start and guiding the team until project was released. My team consisted from 2D, 3D, TA and UI\UX artists. Some of the 3D assets which were benchmarks for other as well as light tweaking in Unity engine was made by me.
During my work in Wargaming I was in charge of creating tank assets from the scratch and till the final import into the engine.