Oleksandr Galevskyi
Oleksandr Galevskyi
Art Director at Virtuos Studio
Valencia, Spain

Summary

I'm an Artist who specializes in creating Photorealistic Worlds

Skills

High-poly ModelingLow-poly ModelingTexture BakingPBR TexturingPhysically Based RenderingDigital SculptingTeam ManagementPlaningWorking with outsource teams

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Mobile Game
      Iron Conquest
    • Year
      2019
    • Role
      Art Lead
    • Company
      IGG
    • Mobile Game
      Battle Mobile
    • Year
      2017
    • Role
      Team Lead
    • Company
      IGG
    • Video Game
      World of Tanks
    • Year
      2014
    • Role
      Senior 3D Artist
    • Company
      Wargaming
    • Video Game
      The Other Side: Tower of Souls
    • Year
      2013
    • Role
      Senior 3D Artist
    • Company
      Tikis Lab

Experience

  • Art Director at Virtuos Games
    January 2023 - Present

  • Lead Artist at Virtuos
    December 2020 - October 2022

    During my job in Virtuos studio I was involved in AAA console game creation in realistic setting. At start, I have created several high quality hard surface assets to test the benchmark quality. After that, I was given team of artist who creates all hard surface game assets (vehicle-guns-props). The quality bar was set quite high as we aimed to new gen consoles. The feedbacks, data gathering, and design docs were also a part of my responsibilities.

  • Senior 3D Artist at Netease
    January 2020 - December 2021

    I was responsible for creating game models of vehicle assets. For the 1 year I created 8 different high quality assets. Also, I have prepared materials and lectures for other artist to raise their art skills in this division.

  • Art Team Lead at IGG Minsk
    Minsk
    August 2016 - December 2019

    I was in charge of product art team which was producing mobile SLG game - Iron Conquest. I have started my job from scratch when there were no team at all. So I was in charge of all the hiring, team building processes at the start and guiding the team until project was released. My team consisted from 2D, 3D, TA and UI\UX artists. Some of the 3D assets which were benchmarks for other as well as light tweaking in Unity engine was made by me.

  • Senior 3D Artist at Wargaming
    Minsk, Belarus
    May 2014 - August 2016

    During my work in Wargaming I was in charge of creating tank assets from the scratch and till the final import into the engine.

  • 3D Art Lector at Guild of Artist school
    Kharkiv, Ukraine
    November 2013 - May 2014

  • 3D Artist at Tikis Lab
    Kharkiv, Ukraine
    November 2011 - November 2013